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Age of Conans hardcore PvP ruleset releasing tomorrow

I might try this out. The last time I played competitive PvP was way back when the original Unreal Tournament was hot stuff. These servers are going to be mous ( or inmous ) in the MMO circuit! GottaAge of Conan(EU) be able to say to my grandkids, I played on the AoC Blood and Glory rule set server :)

@(Unverified) Im still trying to figure out what makes it hardcore,flyff gold. it sounds like a normal PvP experience for those of us that play/ed MMOs like Lineage, Shadowbane, EVE, etc etc. Now if they added perma-death I would say its hardcore. Of course Im being rather tongue and cheek ;-p

So, in summary, this server is going to be an utter ilure, because the game itself is an utter ilure. Every single current gen MMO is an utter ilure when it comes to pvp because of instances. Reply

Will Funcom have superior gear for sale in the store? Pay to win will be an option? Reply

This is just a hoax to grab more subs, class vs class balance is still complete garbage, and that should have been their first priority.. Unfortunately this will be seen as some sort of success becauAge of Conans hardcore PvP ruleset releasing tomorrowse all these new players are going to take a few weeks to realize how unbalanced this game is. The balance is bad, REALLY bad.Reply

Its good though to see those interested in PvP will finally get a proper PvP server in AoC.Reply

Age of Conans PvP community has been very vocal in its disdain for the games turn towards the PvE side of the MMO street in recent years, and the new ruleset will finally give the die-hards an opportunity to put their money where their mouth is. For more on the ruleset, check out ourexclusive interview withCraig Morrison as well as ourBlood & Glory opinion piece.

I also dont get people who want instant 80s with preset gear. Whats the point of pvping in an MMO then? Just play an FPS. They do it much, much better.

I think this is amazing news. This is what this stale genre needs. Old-school PVP where the players band together to kill people or protect people. Nothing like old-school PVP emotions and adrenaline.Reply

@Unshra Aside from the corpse looting aspect, the rules dont sound much different from what many of us experienced on the FFA PVP servers at launch. After the rule changes restricting PVP, many people, including myself, left AoC. I dont see it as hardcore either.

by on Jul 6th 2011 5:30PM

Thats obviously not going to happen since the harsh truth is that the majority of any modern MMOs playerbase are the ultra casual, and the ultra casual wouldnt play an old school open world MMO where you could do nothing solo and sometimes waited an hour or two to get a group together to do anything if you were unlucky. Yet, those games had the best pvp.

@Crsh

Problem is there are so few people that actually want to play a PvP game like this, there is a huge difference between hardcore and jujmp dumb pvp.. this pvp server has no real goal and in the end players of all levels will just get bored and hang out in the newbie areas, slaughtering new players and giving them one less reason to play on that server.

@(Unverified)

@(Unverified)

The American and European servers are scheduled to receive four hours of maintenance, after which time two new shards, Deathwish (US) and Rage (EU), will be brought online. These arent just any servers, either. The Blood and Glory ruleset features free-for-all PvP throughout the game world, corpse-looting, and one character per account.

Reply

I am looking forward to the new PVP rules (or lack of). This experiment could il, but it is worth a shot. Yes, ganking was a problem ... sometimes. There were ways to avoid being ganked repeatedly and it added a little bit of strategy to the game. Who is in the zone you are going to? What interesting tidbits can you get from your combat log? I miss the cat and mouse in the Underhalls. I could also find fun with my lowbie Ranger playing stun-and-run with the high level gankers. I knew I couldnt win the fight, but I could make it painful for them to mess with me. The rage tells I used to get made it priceless. Reply

The first few days will be fun,sto credits. but once players start getting to higher levels the only players that will enjoy it are the high level players, its severely horrible implementation and in the end it will be no more then a FFA gankfest.

This announcement has piqued my interest in Age of Conan. Ive been eying it for a while now. With this change to freemium and the addition of hardcore pvp servers, I will be giving this game a play. Congrats funcom, on interesting someone in a two year old game.Reply

[Thanks to Blasius for the tip!]

Whats a good encore for the week following a huge,game-altering freemium revamp? How about a new and much-anticipated server ruleset. Yep,Funcom is gearing up to releaseAge of Conans hardcoreBlood and Glory PvP shards tomorrow according to an update on theofficial boards.

I agree, whats the point of an entire MMO with quest lines, level advancement, a huge world, a story along with the rest of the boring gameplay for a PVP server? All that is really needed is a patch of grass large enough for a place or two to hide, and a res pad. Just get down to the business of beating each other over the head, forget the rest of it!Reply

To each their own; you couldnt pay me enough to try it because Im very much a PvP wuss, but those who enjoy that sort of free-for-all mayhem will at least have the option to play that way.Reply

Maybe the intstant lvl 80 idea could be restriction to special arenas (where others could spectate too), turn them into ampitheatres, and throw in some clickable ingame leaderboards, etc. Reply

In my opinion, what they could have done to make this less of a grind, is to allow everyone to start at lvl 80 on their single character. I dont doubt this might have some flaws, but I am sure people would appreciate skipping the whole 1-80 aspect. Of course some might not, and maybe they enjoy lving up 1-80 in a FFA PvP environment.

Im not really sure what the genius is behind splitting the already sparse pvp community between two servers.

PvP in an MMO SHOULD be about battling each other over finite resources in the open world. An open world where all the raid bosses are. No instances at all.

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The artwork should be whimsical and cartoonish in style -something to the effect of Invader Zim in that the line-work is thick with hard, precise edges. Cel shading would be preferred for art assets. The games colors would ideally be limited to the black-white and red-yellow spectrums. The idea behind this color scheme is so that the game resembles an early twentieth century propaganda war poster. Think Sin City/Madworld

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I wanted to post a concept document/treatment I wrote a couple of years back with the Wii in mind. I am thinking of changing its prospective platform to the iPhone, iPad, or Wii U since the game&39;s core mechanics would greatly benefit from an accelerometer and gyroscope. The document in its entirety [6.2MB] is attached to this post, but here is an excerpt:

The setting is speculative WW2 Science Fiction, blown totally out of proportiConcept Document Help Needed -Botch! The Big Red Waron. Basically, the world is at war -and good thing too&33; Not since the industrial revolution have gremlins seen so much action. And what better way to show ones brass than to ride a rocket into the bleeding heart of battle?

I wanted to post a concept document/treatment I wrote a couple of years back with the Wii in mind. I am thinking of changing its prospective platform to the iPhone, iPad, or Wii U since the game&39;s core mechanics would greatly benefit from an accelerometer and gyroscope. The document in its entirety [6.2MB] is attached to this post, but here is an excerpt:

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My main goal here is to take this project from "concept doc" to "design doc". If anyone has written a proper design document -in particular for the prospective platforms (IOS/Wii) I would love to hear from you&33;

Copyright © 1999-2011 GameDev.Net LLC

Botch&33; is a st-paced action game where players are thrown into aerial war zones to dismantle enemy aircraft and vessels. Players take on the role of Botch -a small & careless gremlin who takes to the skies via jetpack. Botch&33; is a st-paced third person action-oriented game that allows players to interact with almost everything (and everyone) in an absurdly destructive manner. In ct, getting knocked around and flying into things is a central mechanic of the game.

_________________________________________________________________________________________________________________________________

The United World Government is a global democratic powerhouse that has waged war upon the New World Order. All that players need to know is that these are the good guys, and Botch is with em.

The United World Government is a global democratic powerhouse that has waged war upon the New World Order. All that players need to know is that these are the good guys, and Botch is with em.

Commissioned by the United World Government as expendable specialist operative (ESO) Botch is thrown headlong into the thick of battle. Though he is small in stature he can take a substantial beating without losing momentum. Like a bat darting blindly though the air,sto credits. Botch flies though aerial sky battles on jetpack trying to accomplish his missions. Botch Red Waruses his advanced knowledge of de-engineering to break into enemy vessels and do what gremlins do best - tear up. Did I say ? I meant mechanical equipment.

Women of the NWO

_________________________________________________________________________________________________________________________________

The main character is Botch, a 4 foot gremlin tricked-out with a rocket pack, aviator goggles and enough gizmos to make Inspector Gadget look like Rosie Jetson.

GameDev.net™, the GameDev.net logo, and Net™ are trademarks of GameDev.net, LLC

_________________________________________________________________________________________________________________________________

The women of the NWO will remain human; adding to the games bent sense of humor. For example, I was playing with the idea of a married ape/vixen boss team - not unlike the Destro/Baroness pair. Something to the effect of a large gorilla in a power suit with an iron hand and his power-hungry, leather-clad wife.

Thanks much&33;

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The artwork should be whimsical and cartoonish in style -something to the effect of Invader Zim in that the line-work is thick with hard, precise edges. Cel shading would be preferred for art assets. The games colors would ideally be limited to the black-white and red-yellow spectrums. The idea behind this color scheme is so that the game resembles an early twentieth century propaganda war poster. Think Sin City/Madworld

_________________________________________________________________________________________________________________________________

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My main goal here is to take this project from "concept doc" to "design doc". If anyone has written a proper design document -in particular for the prospective platforms (IOS/Wii) I would love to hear from you&33;

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MU Online Spread of e-learning could get costly

Smaller schools such as Stephens are set to be most heavily hit, it appears, which is tragic. I also wonder what happens if the online student is traveling and takes on session in a state the institution is not licensed in? This law is backward thinking.

If some schools are offering crap services (which some are), why are students going there? Where are the accreditation agencies to determine this for consumers? Why doesnt word get around that University X is crap, so dont go there? Columbia Colleges online presence (and night school) is absolutely booming, likely because they produce a good product, that particularly caters to the growing segment of non-traditional students. (and, unlike MU, they dont have the strings attached that government dictates and subsidies bring)

This article was published on page A1of the Tuesday, July 12, 2011 edition of The Columbia Daily Tribune.

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This is the craziest thing. The Federal government is to keep trade between the States regular. That is, the Feds are to smooth out and prohibit protectionist and restrictive trade policies that one state inflicts on others. Instead this new law seems to require licensing for each online higher ed provider in each state in which a student enrolls. ThMU Online Spread of e-learning could get costlyat is the opposite of what the Constitution allows the Feds to do.

The opinions expressed below are those of the readers who submitted them. Readers are solely responsible for the content of their comments.

--this is no surprise, as online learning is more open source than traditional schoMU Onlineoling. It serves non-traditional students that are not on establishment education insiders radar. Their cheese has moved, they are losing market share to learning delivered in the way more student desire to consume it, and they are not satisfied.

This sounds like yet another honest attempt to make things better that has gone horribly wrong because lawmakers were either short sighted or uninformed. And by uninformed I actually mean too darn lazy to do their research.

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Its certainly been an eye-opener in that regard, Wade said. I had no idea how many ... were enrolling Missouri residents.

The federal rule was intended to give states more control of for-profit online colleges thought to be degree mills that dont provide quality academics.

What is up George? No more comments? Did your downtown business finally decide to actually try and do something to promote business instead of ...

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In ct, Entropia Space launches today and will allow avatars the ability to walk around on the ships rift gold, land on planets and asteroids, and then disembark from their ships to explore strange rift plat, new worlds and trade with the inhabitants they meet.

The launch of Entropia Space includes new spacecrafts, new environments, space battles and new opportunities for entrepreneurs to put their skills and creativity to the test to earn money in the Real Cash Economy of Entropia Universe. New features will be implemented, as well. A new karma system will provide ranks and titles for the ships with a clear distinction between good and evil. Participants choices will lead them toward one or the other; towards becoming a feared space pirate or towards being a steadst vigilante.

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Entropia Universe, which formerly consisted of planets, now has space in between the planets cabal gold, and spaceships that can be used to travel from planet to planet.

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